Gromdon Hindalfsen

Grom (for short) is an average looking young man who moves with subtle grace and larcenous purpose.

Description:

Character Details
Title: None
Class: Rogue Level: 3
Race: Human
Alignment: Neutral (Good)
Religion: Irreligious
Age: 18 Height: 5’ 8" Weight: 160 lbs
Sex: Male
Hair: Brown
Eyes: Brown
Languages: Common
Traits: Fast Talker, Deft Dodger
Abilty Scores
Physical Scores
Strength 12
Dexterity 16
Constitution 16
Personality Scores
Intelligence 13
Wisdom 10
Charisma 13
Combat
Initiative: 3 (3 Dex) Action Points: 6 Speed: 30 feet (30 feet base)

Saving Throws

Type Total Base Ability Mod Magic Mod Misc Mod
Foritude 2 +0 +2 0 0
Reflex +6 +2 +3 0 +1
Willpower +0 +0 +0 0 0
Injury Value: 17 (16 Con, +1 Str, +0 Wis)
Total Hit Points: 42 (8 Rogue HP die, +3 Con, +17 Injury Value)
Armor Class: 16 (
2 Leather Armor, 3 Dex, +1 Deft Dodger)
Touch AC: 14
Flat-Footed AC: 12
Face/Reach: 5 ft./5 ft.
CMB: +3 (
3 BAB, + 1 Str)
CMD: 16 (base 10; 1 BAB, +2 Str, +3 Dex)
Base Melee Attack Bonus: +4 (
3 BAB, 1 Str)
Base Ranged Attack Bonus: +6 (
3 BAB, 3 Dex)
Attack Type Weapon Attack Bonus Critical Damage Range Type Notes
Melee Standard Shortsword +4 19-20×2 1d6
4 – S 1-handed
Melee Standard Dagger 4 x3 1d44 – P 1-handed
Ranged Standard Crossbow +3
Special Abilities

Feats

•Weapon Proficiencies: Simple, Martial
•Armor Proficiencies: Light
•Human Bonus: Weapon Focus
•Level-Dependant: Alertness
•Level-Dependant: Minor Magic
•Level-Dependant: Deft Hands

Skills / © = class skill Bonus Ability Ranks Trained Other ACP
Acrobatics +3 3 0 0 0 0
Appraise +5 1 0 0 0 0
©Athletics +5 2 1 3 1 0
©Bluff +5 2 0 0 0 0
©Craft +0 1 1 3 0 0
©Diplomacy +4 2 1 3 0 0
Disable Device +7 3 0 0 0 0
Disguise +5 2 0 0 0 0
Escape Artist +7 3 0 0 0 0
Fly +0 3 0 0 0 0
©Handle Animal +0 2 1 3 0 0
Heal +0 1 0 0 0 0
©Intimidate +4 2 0 0 0 0
Knowledge Local +0 1 1 0 0 0
Knowledge Nobility +0 1 0 0 0 0
Linguistics NA 0 0 0 0 0
©Perception +6 1 1 3 1 0
Perform +0 0 0 0 0 0
©Profession NA 1 0 0 0 0
©Ride +7 3 1 3 2 0
©Sense Motive +6 1 0 0 0 0
Slight of Hand +7 3 0 0 0 0
Spellcraft NA 1 0 0 0 0
Stealth +7 3 0 0 0 0
©Survival +4 1 0 0 1 0
Use Magical Device NA 2 0 0 0 0
10 Skill Points per Level

•Rogue Class: 8/level
•Intelligence Bonus: 1/level
•Favored Class – Rogue: 1/level
•Human Racial Bonus: 1/level
Possessions
Carried Weight: 25.5 lbs

•Worn: Leather Armor [15 lbs],
•Traveler’s Outfit [5 lbs]
•Boot: Knife [1 lbs]
•Belt: Daggers (2) [1 lb]
•Belt: Pouch [0.5 lb]
•Belt: Rope [1 lb]
•Back: BedRoll [2 lb]
•Pouch: Carried coin, Flint and Steel [- lbs]
•Pouch: Thieve’s Pick and Tools[- lbs]
•Pouch: Brass Knuckles[- lbs]

Carrying Capacity
Light Load: 58 lbs. or less Medium Load: 59-116 lbs. Heavy Load: 117-175 lbs.

Bio

Bio:

Grom is driven by a desire for adventure and the quest for loot. Some have said of Grom that he is greedier than a dragon. This may or may not be true, but it is rumored that Grom can hear the sound of coin falling on the floor of a noisy tavern. His avericious nature is born of a very humble heritage.

Grom started with nothing and was born in abject poverty. He knows nothing of his family and is likely an orphan. He intends to make up for this oversight of birth by aquiring goods from those who have more than they can use. He was raised by Momma Illardo of Fogwell and Grom considers her to be family. Grom has a soft-spot in his heart for street urchins and will commonly “drop” coins where they will find them.

More to be added.

Gromdon Hindalfsen

Swords of Valor LeeBacon