Swords of Valor
A animal can be taught a variety of tricks. It is capable of learning 6 tricks. Teaching an animal a trick takes one week per trick.
Attack (DC 20)
The animal will attack enemies. You may point to a particular creature that you wish the horse to attack and it will comply, if able. Normally, an animal will only attack humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures requires two tricks. A horse that is trained to attack loses the Docile (Ex) trait.
Come (DC 15)
The animal comes to you if commanded.
Defend (DC 20)
The animal is always ready to defend you. Alternatively, you can command the animal to defend a specific person.
Down (DC 15)
The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, fear, or some other effect) or its opponent is defeated.
Fetch (DC 15)
The animal goes and gets an item that you designate. The animal must be familiar with the item in order to fetch it.
Gaited Movement (DC 20; Mount only)
The mount has been trained to maintain smooth movement. Mounts trained in this trick are not considering to be moving vigorously and do not cause its rider to make Concentration checks while casting spells. In addition, when using a ranged weapon from this mount, the penalty is lessened by 1.
Guard (DC 20)
The animal stays in place and prevents others from approaching.
Heel (DC 15)
The animal follows you closely, even to places where it normally wouldn’t.
Perform (DC 15)
The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring, barking, or some other comparable act.
Phantom Movement (DC 20; Mount only)
A mount with this trick is able to utilize all of the alternate means of movement conferred by the Phantom Steed spell.
Seek (DC 15)
The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay (DC 15)
The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself.
Track (DC 20; Animal must have Scent sense)
The animal tracks the scent presented to it.
Work (DC 15)
The animal will pull or push a medium or heavy load upon command.
Some animals, such as a Cavalier’s horse, comes trained for a specific purpose. Other animals can be trained for a purpose. The below table provides examples of different purposes for which an animal can be trained:
|Purpose||DC||Training Time in Weeks||Tricks Learned|
|Combat Training||20||6||Attack, Come, Defend, Down, Guard, Heel|
|Fighting||20||3||Attack, Down, Stay|
|Guarding||20||4||Attack, Defend, Down, Guard|
|Heavy Labor||15||2||Come, Work|
|Hunting||20||6||Attack, Down, Fetch, Heel, Seek, Track|
|Performance||15||5||Come, Fetch, Heel, Perform, Stay|
|Riding||15||3||Come, Heel, Stay|