Types of Horses

Horses Revisited


Types of Horses
In the medieval era, horses were not so much viewed by breed as they were by the function that the horse could serve. By studying a horse’s personality and physical qualities, an experienced horse trainer with keen instincts could correctly guide a horse into an appropriate role. Medieval horses are classified as follows:

Palfrey (75 gp)
A Palfrey is a well bred horse that was bred for general purpose riding and travel. These horses could be trained to be gaited, a requirement often desired by ladies and clergy.

Neutral Large Animal
Init +2; Senses Low-Light Vision, Scent, Perception +6

DEFENSE
AC 15, Touch 11, Flat-Footed 13 (-1 Size, +2 Dex, +4 Natural)
HP 20 (2d8 + 4)
Fort +5, Ref +5, Will +1

OFFENSE
Speed 60 ft.
Melee 2 Hooves -3 (1d6 +1) and 1 Bite -3 (1d4 +1)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 14, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +4; CMD 16 (20 vs. Trip)
Feats Endurance, Run (Bonus)
Skills Perception +6
SQ Docile (Ex), unless specifically trained to attack, a Palfrey’s attacks are treated as secondary attacks, suffering a -5 penalty. In addition, it can only uses its hooves or bite when attacking, and it receives only ½ its Str modifier to damage.

Rouncy (150 gp)
A Rouncy meets the demand for a general purpose work horse. Rouncies are common horses that are indispensable for pulling a plow or a wagon, but they can also be trained to be ridden.

Neutral Large Animal
Init +1; Senses Low-Light Vision, Scent, Perception +6

DEFENSE
AC 14, Touch 10, Flat-Footed 13 (-1 Size, +1 Dex, +4 Natural)
HP 22 (2d8 + 6)
Fort +6, Ref +4, Will +1

OFFENSE
Speed 50 ft.
Melee 2 Hooves -2 (1d6 +1) and 1 Bite -2 (1d4 +1)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Endurance, Run (Bonus)
Skills Perception +6
SQ Docile (Ex), unless specifically trained to attack, a Rouncy’s attacks are treated as secondary attacks, suffering a -5 penalty. In addition, it can only uses its hooves or bite when attacking, and it receives only ½ its Str modifier to damage.

Courser (225 gp)
Coursers are good cavalry horses and the most common type of horse used in warfare. Coursers are steady, long winded horses used by light cavalrymen, hunters, and professional ranchers.

Neutral Large Animal
Init +2; Senses Low-Light Vision, Scent, Perception +6

DEFENSE
AC 15, Touch 11, Flat-Footed 13 (-1 Size, +2 Dex, +4 Natural)
HP 22 (2d8 + 6)
Fort +6, Ref +5, Will +1

OFFENSE
Speed 60 ft.
Melee 2 Hooves -2 (1d6 +1) and 1 Bite -2 (1d4 +1)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 16, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run (Bonus)
Skills Perception +6
SQ Docile (Ex), unless specifically trained to attack, a Courser’s attacks are treated as secondary attacks, suffering a -5 penalty. In addition, it can only uses its hooves or bite when attacking, and it receives only ½ its Str modifier to damage.

Destrier (300 gp)
A Destrier is a well-bred, highly trained stallion most frequently used as a war or tournament horse. They are specialist mounts, making them quite rare and fairly expensive.

Neutral Large Animal
Init +1; Senses Low-Light Vision, Scent, Perception +6

DEFENSE
AC 14, Touch 10, Flat-Footed 13 (-1 Size, +1 Dex, +4 Natural)
HP 24 (2d8 + 8)
Fort +7, Ref +4, Will +1

OFFENSE
Speed 50 ft.
Melee 2 Hooves -1 (1d6 +2) and 1 Bite -1 (1d4 +2)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 18, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +6; CMD 17 (21 vs. Trip)
Feats Endurance, Run (Bonus)
Skills Perception +6
SQ Docile (Ex), unless specifically trained to attack, a Destier’s attacks are treated as secondary attacks, suffering a -5 penalty. In addition, it can only uses its hooves or bite when attack, and it receives only ½ its Str modifier to damage.

Types of Horses

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